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Serge Wolf;485 wrote: Hey John, thanks for replying so fast, concerning the 8-again and 9-again, you are correct, when thinking it means any 8-10 reroll, 9-10 reroll, though it only happen in rare cases and most often as a story/plot result.
Serge Wolf;488 wrote: ...I've always, at least made an overland world map, so to model the world and distance settlements, dungeons, and other landmarks. ...I myself Have made a few maps, of certain city blocks, or taken google image of overhead cities, if only to provide imaging.
Serge Wolf;488 wrote: One thing I've not had the option of doing is using a map to demonstrate positions in combat in other VT's. And I can say, that it would be a great use.
Serge Wolf;488 wrote: Though there are a lack of modern maps for combat situations, (unless you count those for d20 modern)
John Lammers;490 wrote: For this kind of thing, you'd probably just distribute the map to the players as an image handout, right? EpicTable would let you do that.
John Lammers;490 wrote: Tactical combat maps are a big part of EpicTable. But it's only fair to tell you that other VTs do this. MapTool, Battlegrounds, and Fantasy Grounds, to name a few, support tactical combat maps. I don't want to push you away from EpicTable--I believe that you'll find some things to like about how it handles tactical combat maps--but you should know that you have options.
John Lammers;490 wrote: That's actually the biggest pain with pulling things together quickly for a sci-fi or modern game. I think there's some reasonably decent stuff on RPGNow in PDF form, but you don't have the breadth of choice that you do with fantasy maps.
John Lammers;490 wrote: You might check out this blog entry on maps/tiles. There's at least one site referenced there that had Star Wars map tiles that could be used in a variety of settings. Also, if you're a do-it-yourself mapper, Dundjinni has some urban resources, and it's hard for me to say enough good things about Dundjinni.
Serge Wolf;492 wrote: I've tried using Dundjinni, and found it really confusing as well, though I have used Campaign Carteographer 3 with some good success. Though, I've been thinking of taking a hard look and seeing about learning Dundjinni, giving it a 2nd chance.
John Lammers;493 wrote: Kudos on successfully using CC... Now, it may be a matter of what you're after. I really like pretty maps, and Dundjinni maps can look great. Their forum is full of some amazing stuff, and the people there are very supportive. I seem to remember having to spend some time gaining the rather modest level of proficiency I have with it, but I've been pretty happy with the results. The forum has helped a lot. There are a couple tutorials there that really boosted the quality of my maps and my understanding.
venom818;555 wrote: It would be so great to see a good WoD Table!
Serge Wolf;483 wrote: The number one issue I've encountered when using a World of Darkness system (WoD for short) is the dice command. Most programs seem to use this thing called an explosive command, where it will reroll any dice that hits the max number. An example of rolling 5d10: 1,6,4,10,8. it will reroll the 10, and obtain another number. Now there are some issues with this, what if it rolls another 10? Nothing I've encountered has rerolled that second 10 and followed through if another 10 would be rolled. There is also the issue of counting all the "successes" obtained, namely 8's, 9's, & 10's. Along with any rerolled successes. There are some special cases where there is also 8-again, and 9-again, and this hasn't been implemented in any option of dice rolling that I've seen so far either.
Jasz;644 wrote: ... I would suggest a menu when rolling the dice that allows you to check a box--"Don't re-roll 10s", "8-again rule", "9-again rule", "Rote action", "1s subtract from successes"....
CanadianWolverine;1016 wrote: ...SR so closely resembles ours, it is totally possible to do something like use images from google earth then draw on them, for larger maps. For smaller maps, a simple diagram of a building and/or utility diagram usually works fine - heck, I would even consider using old construction blueprints I have.
CanadianWolverine;1016 wrote: Oh, and I hope it is SR4A - Shadowrun 4 Anniversary Edition that you are reading through, some really fun stories in there and the index is vastly improved.
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