Well, my updated (moved to Traveller5) campaign kicked off this past weekend, and we got to use the new 1.1.2 EpicTable release. Some observations from the short session:
1) The updates to Map / Tabletop editing and Draw mode were fantastic. It was so nice to no longer have bizarre artifacts, elements appearing and disappearing, and the like. The shared updates means I could draw while someone else laid out strategy while a third party arranged tokens, all without artifacts, vanishments, and problems. It was great!
2) Updated chat interface that gives you both a player & character name is sweet! No more having to remember who WillowBark7 is as a character! Thank you so much for putting that in.
3) Telling you who you whispered to is GOLD. Fantastic addition - thank you so much! And the unanticipated addition that if someone's character identity changed, the whisper notices updated with it was double sweet.
A few oddities:
1) Sometimes, EpicTable will look at me chatting to the entire group and decide that I'm Whispering
to the entire group instead. It was just funny. I wonder if it has to do with moving in and out of whispering mode - it will take some more experimentation to lock that down.
2) Sometimes EpicTable will still take it upon itself to change
who I, or a player, is whispering to. You really have to be careful here - I am not kidding when I say that the interface for it JUST CHANGES and suddenly your target is different. It's not that it doesn't let you know - it does - but if you set the whisper, type a block of text and hit "Send" without checking, every once in a while you'll see that go to a totally different person.
A couple of hoped-for features for the future, because naturally the customers can't be TOTALLY happy!
1) The ability to pull a map tab out and place it on a separate screen will be gold in the future - this will be especially true later when TruVision comes into play.
2) As a random thing, we have the ability to add dice rolled together. Is there any thought to being able to subtract dice from each other? Traveller5 has a mechanism called "Flux" which is literally a light die with a dark die subtracted, yielding values from -5 to +5 with a weighting at zero. Yeah, it's statistically identical to 2D6-7, but it loses some of the atmosphere.
John, I could not be more pleased with not only the current product, but the current product direction as explained by you. This makes a game with players in three - no, I'm up to four - states possible. As I have moved, then friends have moved, my game has splintered. What started with nearly everyone in my living room has over the course of two short years become a game with more remote players than local, and EpicTable makes it work. Thanks for a great product!