The thread about a game involving yetis
and discussion of which game system to use got me thinking.... It would be interesting to take an adventure and run it in a handful of different systems. It would give people who haven't been exposed to non-d20 stuff a whirlwind tour of different game mechanics, while keeping the story fixed, allowing them to compare apples to apples.
I mean, you can't take play a session of "My Life with Master" and on of "The Keep on the Borderlands" and use that to compare MLwM and D&D. But if you took a story about yetis and something sinister going on in a Himalayan monastery (please tell me that there's going to be a sinister monastery:)) and then you played that out in "Spirit of the Century", Brennen
's "Twenty Sides of Fate", and D&D 3.5, you might really get to see the difference in the game mechanics. Maybe even Savage Worlds/Rippers, though I suspect that's more like D&D than not. (Let my stoning at the hands of Savage Worlds fans commence!
I don't have anything against Savage Worlds--I own the Explorer's Edition and Rippers, and I think it looks like an interesting game--I just suspect it's more like D&D than it is like a story game.)
I had Primetime Adventures, and Universalis in that list at first, but I suspect the level of narrative control that the players have would make it less of a true comparison. Still, it would still be really interesting to see how the inputs, "yetis" and "sinister monastery", crank out very different results when put through different game systems.