ThunderYak ThunderYak
So what is everyone playing at the moment?



For tabletop, I got two 4E games and a Star Wars Saga game going. And as far as MMOs I'm dinking around on LoTRO.
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Varl Varl
One 2e game for the tabletop and WoW online. That's about it.
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John Lammers John Lammers
I'm running a face-to-face D&D 3.5 game (struggling to get back to a regular schedule), and I'm playing in an online Primetime Adventures game. I've heard good things about Warhammer Online, but I can't afford the time for a MMORPG with my EpicTable dev schedule.
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dorpond dorpond
We were playing D&D3e but have switched over to D&D4e; so far we are happy but haven't gotten too far into 4th edition to determine whether we will ever go back to 3rd or not.



We play every Tuesday and have been for years. It seems that even though we are all middle aged and have kids, we still have a burning need to get together and escape to another place.
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Brennen Reece Brennen Reece
I've done a few sessions of PTA on the tabletop in the past couple of months. I'm hoping to get back into some online gaming soon, and perhaps play Vincent Baker's new game, "Storming the Wizard's Tower."
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John Lammers John Lammers
I'm interested in Storming the Wizard's Tower as well.



I'm sort of interested in D&D 4E--if for no other reason than to see what it's all about. It's mechanically interesting to me as a tactical game, as opposed to an RPG. I'm not trying to start a discussion about whether 4E is an RPG! I could imagine using it in a group that wanted a mix of roleplay and tactical combat.
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Serge Wolf Serge Wolf
I've namely been playing WoD on one of my favorite Play-By-Post forums, and I've been building a Custom Steampunk setting for D&D 3.5 Or the Variation called Pathfinder, though I've looked and 4th edition, tired it, and have since not liked it.
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John Lammers John Lammers
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Serge Wolf;489 wrote: ...I've been building a Custom Steampunk setting for D&D 3.5 Or the Variation called Pathfinder, though I've looked and 4th edition, tired it, and have since not liked it.



The steampunk setting sounds cool. Have you seen Iron Kingdoms? It's Privateer Press' D&D+iron+steam. It's fairly cool, though not exactly steampunk, I guess. I have a player interested in steampunk, but I don't know enough about the genre to know what is and what isn't steampunk.



As for 4E, the main criticism I've heard is that it's hard to DM--that with the huge array of powers/abilities/whatevers, adjudicating player actions, or even helping your players adjudicate them, is a huge task for the DM and slows things down. And then you have to do the same for the monsters.... I'm reserving judgment, since I haven't played it, but from reading the rules, I can see how that might be a problem. It might be like having a party full of wizards who have different spells and enough to cast them all the time.... I think this is, in part, behind my desire for a tactical, GM-less game.
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Serge Wolf Serge Wolf
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John Lammers;491 wrote: The steampunk setting sounds cool. Have you seen Iron Kingdoms? It's Privateer Press' D&D+iron+steam. It's fairly cool, though not exactly steampunk, I guess. I have a player interested in steampunk, but I don't know enough about the genre to know what is and what isn't steampunk.



I can actually recommend a few things, if you'd like to get more acquainted with the steampunk style and setting.



Just to name three good games that are filled with steampunk:

Final Fantasy 6 and Final Fantasy 9. (Playstaion 1)

And Arcanumf Steamworks and Magick_Obscura. (PC)



Also, this comic, while a bit sappy, conveys a near exact steampunk setting. Girl Genius



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John Lammers;491 wrote: As for 4E, the main criticism I've heard is that it's hard to DM...



When I looked through it, it was just to tactical and combat based for my storytelling and fluff taste. Though I do love strategy, 4th edition just came across as something else entirely.
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ThunderYak ThunderYak
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John Lammers;491 wrote: As for 4E, the main criticism I've heard is that it's hard to DM--that with the huge array of powers/abilities/whatevers, adjudicating player actions, or even helping your players adjudicate them, is a huge task for the DM and slows things down.



It's funny. I thought it made it easier to DM. And easier to run monsters. If anyone wants to give 4E a try then I'd gladly run a short adventure. However it would be using FG as the VTT.
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Galtran Galtran
I'm currently playing a WoD(new) chronicle, and there's plans for a new one to start soon. Besides that, a few short GURPS games, and maybe some Paranoia in the future('cause it's always fun ).



Unfortunately no Shadowrun or L5R games at the moment =/
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HeavilyMental HeavilyMental
With all the features promised for EpicTable, I think it should be fairly easy to implement miniatures battles-type games. If I'm correct, I should be able to have several active maps open at the same time for various map scales.



I picked up a scifi tactical starship combat game not too long ago called Warcosm, simply because I am fed up with so many stinking rules for starship battles. I am going to try to integrate this system into other games I want to play (Jovian Chronicles and Mekton, for starters) rather than go with the pile of rules they include in the original systems.



Can't wait to try it out.
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John Lammers John Lammers
Sorry about the slow response--this one slipped by me somehow.



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HeavilyMental;509 wrote: With all the features promised for EpicTable, I think it should be fairly easy to implement miniatures battles-type games. If I'm correct, I should be able to have several active maps open at the same time for various map scales.



Lets see...you can certainly have several maps open at once. You can have different zoom levels of the same map or different areas of the same map in different tabs. But I don't think I can speak to how easy it will be to use EpicTable for miniatures battle games. I've designed it with RPGs in mind, and I don't really have any experience with miniatures battle games or war games, so I'd hate to make the claim that EpicTable will be ideally suited to that sort of thing. That said, I'm happy to hear what you have to say about it once you get your hands on it.



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HeavilyMental;509 wrote: I picked up a scifi tactical starship combat game not too long ago called Warcosm, simply because I am fed up with so many stinking rules for starship battles. I am going to try to integrate this system into other games I want to play (Jovian Chronicles and Mekton, for starters) rather than go with the pile of rules they include in the original systems.



Sounds like an interesting experiment. Go ahead and start a thread or post a link to a thread elsewhere if you find yourself inclined to write about your results.
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venom818 venom818
At the time I am player the (New) World of Darkness Vampire the Requim game my cousin is running, and I'm running a Hunter the Vigil game for the secound time. This is my first and only RPG, and Ive only been playing it for 5 months so far. My game lasted 4 months once a week....so I guess Im doing good with storytelling . I hope to use this program to run a game with my other cousin in california I gave a WoD book to.
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John Lammers John Lammers
Welcome to the forum, venom818! Once a week for 4 months is a pretty good track record for a gaming group, especially for a first group. Too often, life intervenes and breaks up a gaming group before then. I'm currently part of two and a half games: two are on hiatus and the other I pretty much had to drop out of after character creation. (So, I guess that's no games...)



Virtual tabletops help in that they remove some of the challenges a gaming group has. I just recently became a father (which accounts for my dropping out of one of the games). Meeting for an online game after the baby is asleep is pretty feasible, but getting out to a face-to-face game on a weeknight wouldn't be.
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